roy "ARSENAL" harper. (
stagethreeclinger) wrote2020-05-28 09:28 pm
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mlark
> PLAYER INFORMATION
NAME: Jay
PRONOUNS: they/them
AGE: 31
CONTACT:
wuzzafuzzle
> CHARACTER INFORMATION
NAME: Roy Harper (Arsenal)
CANON: DC Comics
AGE: mid 20s
CANON POINT: Red Hood & The Outlaws (2011), Issue 17
HISTORY: Wiki page, I can provide a write up if this isn't extensive enough
PERSONALITY:"Roy Harper, a self-professed ‘recovering super-hero’ taking it one day at a time."
The Outlaws didn't form as your typical heroing team, more like Jason would've felt bad if he let Roy die in prison, and then Roy wouldn't leave his island, so now they do anti-hero stuff together with Kori, who no one ever wants to leave. While they won't call themselves a team, they do call themselves friends, even family. You see them cracking jokes in combat, and Roy’s send off to Jason before going into a fight is “see you in hell”. They really don’t have much in the way of serious fear or great concern when shit gets real, and are more prone to doing ridiculous and extreme things to win a fight (explosions, a lot). Most people regard them as Those Nutcases. Roy, while being tortured by some aliens, shouts YAARRGH, and his subsequent inner monologue says "I've been waiting my whole life for a reason to shout 'YAARRGH’.” It’s more a thing that he’s had the shit beat out of him before, he’s been on the edge of death before and he’s been at the kind of rock bottom where he doesn’t really care if he lives through it or not - hopes that he does. It’s put things in perspective for him. Roy’s fear is more held in another kind of realm than what will physically end him.
"His name is Roy Harper. He’s an idiot. Nice guy. But an idiot."
Roy loves to play the idiot. He fits very well into comic relief, and it's an intentional thing with him that's recognized by the other Outlaws as well, often remarking that Roy's so busy trying to put up the facade of a silly moron that you often forget he's a genius. Roy deflects with being a goofy dork, uses it as a protection and a shield. He rambles a lot, enough that Jason says “Roy Harper, speechless? You just made this whole trip worth it.” He’ll give dumb nicknames to people, like "Jaybird" for Jason ("Choose between 'Jaybird' and your trachea. You can't have both."), or ‘Speedy’ to Kid Flash before commenting that ‘Kid Flash’ is too uncreative. Even his word choice is on the dorky side, given that he actually voices internet acronyms like "BRB" and will say stuff like “son of a bee”. He’ll still be a wiseass with fatality right in his face, making cracks about plastic surgery when there’s a gun a few inches from his face, or waving a peace sign at the camera when he’s being broadcast surrounded by assault rifles in a middle eastern prison. Along with his tendency to want to be wanted and to cling to people, he’s flirtatious enough that hitting on people is a fairly regular thing, though he's a romantic at heart, and Roy will still call casual sex ‘making love’. He’s a precious little dork. All that said, when something breaks through that character of flippant idiot, Roy's emotions run deep, anywhere from his fierce love for his teammates, his family, to his deep-seated self-loathing over his vices and addictions. He feels these things strongly, can be swept away in them, but for the most part, he keeps it buried under this goofy dork attitude.
"I don’t even feel bad that no one from the Justice League returns my calls. Or emails. Or texts."
Jason Todd has introduced Roy as “Roy Harper, stage three clinger” and he’s not wrong. Roy needs people, doesn’t exist well in a vacuum and doesn’t do solitude well. There’s a solid fear in him of being abandoned by the people he cares about, and in issue 19 it’s shown how one of his worst fears is that none of the people he cares about want him around or even like him around - Jason, Kori and Oliver Queen being the ones that sting the most. In issue 37, he goes on about how he'd wanted to be seen and needed someone to be proud of him. His father was an alcoholic and fairly absentee parent, so it'd make sense that he'd have these sort of feelings of needing to be seen, to matter, and the fear of abandonment. This is a trait Roy really tries to bury and conceal, especially with levity, and he tries to appear as someone extroverted, friendly, and carefree, following Jason around when he wants to go somewhere alone, chatting at people, he’s a master of aggressive friending. He’s physically affectionate with people, often hanging off a shoulder, putting an arm around them, poking them with an elbow. Roy often uses a self-deprecating kind of humor to make light of things he actually sees himself as, like a burnout or saying things like “I’ll take whatever compliment I can get” and is pretty surprised when he gets respect from people.
"My name is Roy Harper. When it comes right down to it - I’m a burnout with a bow and arrow."
Roy is a recovering heroine and alcohol addict, something he had so loathed about himself (or perhaps a result of feeling useless and unwanted) that he tried to have Killer Croc kill him. Luckily enough, it was a transparent attempt and through a weird course of events, he ended up bothering Killer Croc into being his sponsor for AA and reached regular sobriety. Even recovering as he is, and so far having stayed clean since he quit, Roy still regards himself as someone not great at kicking off vices or falling back into bad habits. He still thinks of himself as a burnout. There’s a lot of issues Roy has and the addiction is really only a symptom of the larger things. It’s not clear if reboot!Roy has the same kind of history that preboot!Roy does as far as Oliver vanishing for a period and prompting his first use of drugs, but there is definite evidence that Roy has issues with being abandoned, being alone, and being unwanted. His tendency to aggressively friend people is also a symptom of that fear of being needed. Between the three of the Outlaws, Roy thinks of himself as the weak link between them - believes that he’s lesser because Jason and Kori both had traumatizing, tragic things happen to them, and Roy believes all the damage he has are things he brought on himself. It’s not something he’ll ever really bring up, because he doesn’t want to be That Burden and he doesn’t think he has a right to complain considering all Kori and Jason have pushed themselves through.
Really, he’s a good kid at heart, wants to save people, wants to care for his friends, wants to have a family and a place to belong. Out of the three, Roy’s the one most inclined to want to do Super Hero-y things, Fight The Good Fight, make the moral call. Though he has no issue with Kori setting a bunch of mobsters threatening to kill children on fire, and will say they deserved it, Roy still has a want to be as heroic as the guys in the Justice League, but his moral code has a little more grey in it now, and doesn't entirely fit into that as well. He makes a valiant attempt to stay optimistic, positive, and cheerful, perhaps as a strategy to fall back into a low enough point that he risks relapse. he also likes to stay busy. Roy's a bit Tony Stark-ian in that he'll funnel his emotional and mental unrest into work - inventing and creating things, building weapons and gadgets for the team. Being useful is cathartic for him.
Something that is completely abhorrent to Roy, and corrupts the notion that someone might be proud of him or simply appreciating his existence, is the perception that he's being used or manipulated. When he signs on with Oliver to make his tech, Roy agrees that all his inventions thereafter would be property of Q-Core, and when Roy discovers that Oliver had just been using his stuff to further his vigilante career without telling him, that (among other things) is what pushes him to quitting and walking away from Oliver.
"That's the thing about Roy. What he says usually sounds like a joke -- but what he doesn't say almost always cuts to the heart of the matter."
Okay, so let’s get this straight - no one in this group is good at having real feelings, but Roy is the least bad at it. While they all have their moments of being emotionally constipated (especially Jason), Roy can have moments of great insight when speaking to the others or about the others. He seems to have a real solid kind of understanding of both Jason and Kori, understands when Jason just needs a moment alone in the city he worked so hard, knows what Kori needs to hear when she's conflicted over saving her home planet despite all the suffering the people living there put her through. Roy has enough emotional intelligence to pick up on when people need a pep talk and when they need space, and that's become fairly valuable for the team.
"Sometimes Roy plays the clown so well -- I forget how brilliant he is at making weapons."
As dorky and lame as he acts, Roy has a great mind for invention, engineering, and strategy. He isn’t a superhero just for the fact that he has perfect aim, and most of his attacks outside of simply shooting arrows and hand to hand combat require a definite level of strategic, pragmatic thinking and cleverness. Roy’s the main tech guy of the team, handles maintaining the ship, and inventing programs and gadgets to help them up. He also thinks up useless things sometimes. Like foaming arrows. It's hit and miss.
"What the heck do I think I’m doing here?! As anyone who has ever met me knows-- I am not the leader type! Not even on my best day! Yeah, I’m really good at aiming and shooting, but what would these kids think if they knew what a mess I was not all that long ago?
Roy isn’t a leader, and if given the choice, would prefer to be more of a follower. He doesn’t like taking command, (probably too lazy for it, and probably a good deal uncertain of himself). If it’s necessary, like when he and Kori run into the Teen Titans in Gotham and he needs to help them out of just brute forcing the Joker-zombies away, he’s capable of handing out strategy and delegating to others. Though, as seen there, he’s not that great at gaining respect enough to be a leader, as it takes a while for the Teen Titans to listen to him, and he doesn’t really have the confidence for it. Ducra remarks in issue 19: “I don’t think this boy believes he’s capable of doing anything right.” Yet, when Roy does manage some leadership, the little burst of pride he has after is usually well worth the struggle.
SPECIES: Human
APPEARANCE: Pic
SKILLS:
Archery: His aim is near on perfect, having been trained by Brave Bow on the Navajo reservation, then picked up by Oliver Queen (not sure how much training happened there, but it appears that he'd had solid skill before working with Ollie). He’s been seen firing up to three arrows at a time with accuracy, and making Hawkeye-esque shots.
Advanced Hand to Hand Combat: The DC Database wiki lists Roy's level of hand to hand skill at the same as Jason's, and while I think Jason could probably kick his ass pretty easy, that does say something for him. He was a sidekick to Green Arrow and has worked with Nightwing and another iteration of the Teen Titans once before. So he can probably kick a bit of ass.
Tech Head: Not only is Roy familiar with a lot of advanced technology due to having spent a lot of time around devices from Q-Core, but he’s talented with computer hacking as well, given that the reason Oliver found him in the first place was that he'd been put in jail for hacking into the Q-core R&D hub. He also spends a lot of time snooping on conversations around the world to keep the Outlaws updated on what's going on with who.
Pilot/Mechanic: Roy is like the team driver. Anytime there’s a ship involved, Roy is piloting, and he’s even given really valid, helpful advice for managing systems on a starship he’s not the least bit familiar with. He’s also installed computer programs to the ship they took from Crux and has been seen doing maintenance to the ship. He also creates all of his own trick arrows and tech, so that’s a good indication of how handy he is.
NEW POWER: Magnetism Manipulation - the ability to generate, control and manipulate magnetism/matter that is magnetic. I'd like to start Roy out with pretty basic attraction and repulsion of small magnetic matter, not bigger than, say, a breadbox? And not at a much larger range than a few feet in front of him.
POWER REASONING: I wanted to go with this power because I like the idea that Roy might eventually be able to use his ability to make trick arrows or craft together metal devices on the fly, assuming he can find magnetic material around him. Roy's entire superhero theme is centered around his archery and his inventing/tinkering, so I liked the idea of giving him a power that makes the abilities he already has more versatile and accessible in a fight. I also really like that I could call him Royneto.
> SAMPLES
SAMPLE ONE: Test Drive top level with a few text threads
SAMPLE TWO: Log thread that is also on that top level
NAME: Jay
PRONOUNS: they/them
AGE: 31
CONTACT:
> CHARACTER INFORMATION
NAME: Roy Harper (Arsenal)
CANON: DC Comics
AGE: mid 20s
CANON POINT: Red Hood & The Outlaws (2011), Issue 17
HISTORY: Wiki page, I can provide a write up if this isn't extensive enough
PERSONALITY:
The Outlaws didn't form as your typical heroing team, more like Jason would've felt bad if he let Roy die in prison, and then Roy wouldn't leave his island, so now they do anti-hero stuff together with Kori, who no one ever wants to leave. While they won't call themselves a team, they do call themselves friends, even family. You see them cracking jokes in combat, and Roy’s send off to Jason before going into a fight is “see you in hell”. They really don’t have much in the way of serious fear or great concern when shit gets real, and are more prone to doing ridiculous and extreme things to win a fight (explosions, a lot). Most people regard them as Those Nutcases. Roy, while being tortured by some aliens, shouts YAARRGH, and his subsequent inner monologue says "I've been waiting my whole life for a reason to shout 'YAARRGH’.” It’s more a thing that he’s had the shit beat out of him before, he’s been on the edge of death before and he’s been at the kind of rock bottom where he doesn’t really care if he lives through it or not - hopes that he does. It’s put things in perspective for him. Roy’s fear is more held in another kind of realm than what will physically end him.
Roy loves to play the idiot. He fits very well into comic relief, and it's an intentional thing with him that's recognized by the other Outlaws as well, often remarking that Roy's so busy trying to put up the facade of a silly moron that you often forget he's a genius. Roy deflects with being a goofy dork, uses it as a protection and a shield. He rambles a lot, enough that Jason says “Roy Harper, speechless? You just made this whole trip worth it.” He’ll give dumb nicknames to people, like "Jaybird" for Jason ("Choose between 'Jaybird' and your trachea. You can't have both."), or ‘Speedy’ to Kid Flash before commenting that ‘Kid Flash’ is too uncreative. Even his word choice is on the dorky side, given that he actually voices internet acronyms like "BRB" and will say stuff like “son of a bee”. He’ll still be a wiseass with fatality right in his face, making cracks about plastic surgery when there’s a gun a few inches from his face, or waving a peace sign at the camera when he’s being broadcast surrounded by assault rifles in a middle eastern prison. Along with his tendency to want to be wanted and to cling to people, he’s flirtatious enough that hitting on people is a fairly regular thing, though he's a romantic at heart, and Roy will still call casual sex ‘making love’. He’s a precious little dork. All that said, when something breaks through that character of flippant idiot, Roy's emotions run deep, anywhere from his fierce love for his teammates, his family, to his deep-seated self-loathing over his vices and addictions. He feels these things strongly, can be swept away in them, but for the most part, he keeps it buried under this goofy dork attitude.
Jason Todd has introduced Roy as “Roy Harper, stage three clinger” and he’s not wrong. Roy needs people, doesn’t exist well in a vacuum and doesn’t do solitude well. There’s a solid fear in him of being abandoned by the people he cares about, and in issue 19 it’s shown how one of his worst fears is that none of the people he cares about want him around or even like him around - Jason, Kori and Oliver Queen being the ones that sting the most. In issue 37, he goes on about how he'd wanted to be seen and needed someone to be proud of him. His father was an alcoholic and fairly absentee parent, so it'd make sense that he'd have these sort of feelings of needing to be seen, to matter, and the fear of abandonment. This is a trait Roy really tries to bury and conceal, especially with levity, and he tries to appear as someone extroverted, friendly, and carefree, following Jason around when he wants to go somewhere alone, chatting at people, he’s a master of aggressive friending. He’s physically affectionate with people, often hanging off a shoulder, putting an arm around them, poking them with an elbow. Roy often uses a self-deprecating kind of humor to make light of things he actually sees himself as, like a burnout or saying things like “I’ll take whatever compliment I can get” and is pretty surprised when he gets respect from people.
Roy is a recovering heroine and alcohol addict, something he had so loathed about himself (or perhaps a result of feeling useless and unwanted) that he tried to have Killer Croc kill him. Luckily enough, it was a transparent attempt and through a weird course of events, he ended up bothering Killer Croc into being his sponsor for AA and reached regular sobriety. Even recovering as he is, and so far having stayed clean since he quit, Roy still regards himself as someone not great at kicking off vices or falling back into bad habits. He still thinks of himself as a burnout. There’s a lot of issues Roy has and the addiction is really only a symptom of the larger things. It’s not clear if reboot!Roy has the same kind of history that preboot!Roy does as far as Oliver vanishing for a period and prompting his first use of drugs, but there is definite evidence that Roy has issues with being abandoned, being alone, and being unwanted. His tendency to aggressively friend people is also a symptom of that fear of being needed. Between the three of the Outlaws, Roy thinks of himself as the weak link between them - believes that he’s lesser because Jason and Kori both had traumatizing, tragic things happen to them, and Roy believes all the damage he has are things he brought on himself. It’s not something he’ll ever really bring up, because he doesn’t want to be That Burden and he doesn’t think he has a right to complain considering all Kori and Jason have pushed themselves through.
Really, he’s a good kid at heart, wants to save people, wants to care for his friends, wants to have a family and a place to belong. Out of the three, Roy’s the one most inclined to want to do Super Hero-y things, Fight The Good Fight, make the moral call. Though he has no issue with Kori setting a bunch of mobsters threatening to kill children on fire, and will say they deserved it, Roy still has a want to be as heroic as the guys in the Justice League, but his moral code has a little more grey in it now, and doesn't entirely fit into that as well. He makes a valiant attempt to stay optimistic, positive, and cheerful, perhaps as a strategy to fall back into a low enough point that he risks relapse. he also likes to stay busy. Roy's a bit Tony Stark-ian in that he'll funnel his emotional and mental unrest into work - inventing and creating things, building weapons and gadgets for the team. Being useful is cathartic for him.
Something that is completely abhorrent to Roy, and corrupts the notion that someone might be proud of him or simply appreciating his existence, is the perception that he's being used or manipulated. When he signs on with Oliver to make his tech, Roy agrees that all his inventions thereafter would be property of Q-Core, and when Roy discovers that Oliver had just been using his stuff to further his vigilante career without telling him, that (among other things) is what pushes him to quitting and walking away from Oliver.
Okay, so let’s get this straight - no one in this group is good at having real feelings, but Roy is the least bad at it. While they all have their moments of being emotionally constipated (especially Jason), Roy can have moments of great insight when speaking to the others or about the others. He seems to have a real solid kind of understanding of both Jason and Kori, understands when Jason just needs a moment alone in the city he worked so hard, knows what Kori needs to hear when she's conflicted over saving her home planet despite all the suffering the people living there put her through. Roy has enough emotional intelligence to pick up on when people need a pep talk and when they need space, and that's become fairly valuable for the team.
As dorky and lame as he acts, Roy has a great mind for invention, engineering, and strategy. He isn’t a superhero just for the fact that he has perfect aim, and most of his attacks outside of simply shooting arrows and hand to hand combat require a definite level of strategic, pragmatic thinking and cleverness. Roy’s the main tech guy of the team, handles maintaining the ship, and inventing programs and gadgets to help them up. He also thinks up useless things sometimes. Like foaming arrows. It's hit and miss.
Roy isn’t a leader, and if given the choice, would prefer to be more of a follower. He doesn’t like taking command, (probably too lazy for it, and probably a good deal uncertain of himself). If it’s necessary, like when he and Kori run into the Teen Titans in Gotham and he needs to help them out of just brute forcing the Joker-zombies away, he’s capable of handing out strategy and delegating to others. Though, as seen there, he’s not that great at gaining respect enough to be a leader, as it takes a while for the Teen Titans to listen to him, and he doesn’t really have the confidence for it. Ducra remarks in issue 19: “I don’t think this boy believes he’s capable of doing anything right.” Yet, when Roy does manage some leadership, the little burst of pride he has after is usually well worth the struggle.
SPECIES: Human
APPEARANCE: Pic
SKILLS:
Archery: His aim is near on perfect, having been trained by Brave Bow on the Navajo reservation, then picked up by Oliver Queen (not sure how much training happened there, but it appears that he'd had solid skill before working with Ollie). He’s been seen firing up to three arrows at a time with accuracy, and making Hawkeye-esque shots.
Advanced Hand to Hand Combat: The DC Database wiki lists Roy's level of hand to hand skill at the same as Jason's, and while I think Jason could probably kick his ass pretty easy, that does say something for him. He was a sidekick to Green Arrow and has worked with Nightwing and another iteration of the Teen Titans once before. So he can probably kick a bit of ass.
Tech Head: Not only is Roy familiar with a lot of advanced technology due to having spent a lot of time around devices from Q-Core, but he’s talented with computer hacking as well, given that the reason Oliver found him in the first place was that he'd been put in jail for hacking into the Q-core R&D hub. He also spends a lot of time snooping on conversations around the world to keep the Outlaws updated on what's going on with who.
Pilot/Mechanic: Roy is like the team driver. Anytime there’s a ship involved, Roy is piloting, and he’s even given really valid, helpful advice for managing systems on a starship he’s not the least bit familiar with. He’s also installed computer programs to the ship they took from Crux and has been seen doing maintenance to the ship. He also creates all of his own trick arrows and tech, so that’s a good indication of how handy he is.
NEW POWER: Magnetism Manipulation - the ability to generate, control and manipulate magnetism/matter that is magnetic. I'd like to start Roy out with pretty basic attraction and repulsion of small magnetic matter, not bigger than, say, a breadbox? And not at a much larger range than a few feet in front of him.
POWER REASONING: I wanted to go with this power because I like the idea that Roy might eventually be able to use his ability to make trick arrows or craft together metal devices on the fly, assuming he can find magnetic material around him. Roy's entire superhero theme is centered around his archery and his inventing/tinkering, so I liked the idea of giving him a power that makes the abilities he already has more versatile and accessible in a fight. I also really like that I could call him Royneto.
> SAMPLES
SAMPLE ONE: Test Drive top level with a few text threads
SAMPLE TWO: Log thread that is also on that top level